1. Yet another monolithic update

    I need to get into the habit of blogging more often. I haven't even been twittering much lately...

    You've probably noticed the visual update to my blog by now. I got tired of the default Wordpress theme. I had to tweak this one a bit to get it ...

    Tagged as : Games OpenVP Personal
  2. More visualizations

    I spent some of Tuesday porting some of my older OpenVP visualizations from XML-serialized scripted effect presets to "real" preset classes, and committed them to Banshee.OpenVP. The results:

    Power Core screenshot

    Tagged as : Banshee OpenVP
  3. Christmas break plans

    It's that time of the year again... when I get to relax after completing finals. It looks like I'm going to pass everything too, which is a pretty big deal since I literally cannot fail any class I'm enrolled in and still graduate in May. So now ...

    Tagged as : OpenVP Personal
  4. More optimization

    Not creative enough to think of a better title right now...

    I just spent almost two hours hacking away at the Banshee visualization pipeline again and made one very important optimization: when the callback function is null (which happens when nobody in managed land is listening for visualization data) the ...

    Tagged as : Banshee C# OpenVP
  5. Optimizing the visualization pipeline

    So apparently the visualization stuff in Banshee has been disabled since it's a CPU hog. I don't know why I didn't notice it during testing (and I did check) but there seems to be a five-fold increase in CPU utilization with the visualization pipeline running. For me ...

    Tagged as : Banshee C# OpenVP
  6. Almost there

    After a few hours of hacking using a wigdet that Michael and a few others pointed me at, I now have a working Banshee.OpenVP extension!

    Banshee.OpenVP screenshot

    Much work still remains to be done, but what I have is a pretty stable foundation. Both the OpenVP 0.0.1 branch and ...

    Tagged as : Banshee C# OpenVP
  7. Ok, I guess not

    Banshee.OpenVP is on hold indefinitely until a stable GTK+ widget providing an OpenGL context is available. All of the wrappers I have tried have serious issues that prevent this project from even making minimal headway.

    Tagged as : Banshee C# OpenVP

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