C++ references, continued

So I got some feedback about my last C++ post. The comment states that references are not pointers, they are just names for another object. Sorry for reopening a topic after nearly 6 months. But I cannot stay silent. I think you got it wrong. Completely. Although a reference might behave like “some sort” of…

What I dislike about C++, part 1: References

I’ve started a new job, for those of you who didn’t know. I’m now coding C++ daily. My relationship with C++ has been distant, simply because I haven’t really ever had a need to use it. However, C and C# are both strong languages of mine, and C++ sits somewhere in the middle: C with…

VandalSniper Beta around the corner

I’ve been amazed at how easy Gtk# has made this project. If I were using MWF I’d be spending all my time trying to get the UI to behave properly when the form is resized. Simply put, Gtk#, or rather GTK+, takes care of resizing interface elements for me, and that’s one less thing —…

It’s alive!

After many painful hours of Googling, more Googling, crying, pounding on the desk, and losing my temper in #mono, I have successfully added an ExecuteScript method to jscall, and the corresponding managed binding! With one method call in managed world it is now possible to execute an arbitrary script, passed as a string, inside of…

Gecko# interaction

While developing VandalProof, it has become very obvious that being able to interact with the DOM of the displayed page will be vital to achieving the program’s goals. At this point, Gecko# does not offer any mechanism by which I can do this. I talked with mikalh in #mono for a while, and he referred…