I’ve been working with several Banshee people this week and we finally got my patch committed. All this patch does is provide a managed event that acts as a PCM and spectrum data source. While simple, it is a required building block for the upcoming OpenVP extension. Right now I am getting ready for the…
Category: OpenVP
Banshee, meet OpenVP
OpenVP, Banshee. A week or two ago I was in #banshee chatting and posted a link to an album of some OpenVP screenshots. The developers were interested and asked me if I would try embedding OpenVP in Banshee. I have since submitted a patch that adds an interface that PlayerEngine classes can implement to become…
OpenVP under development
While thinking about how I was going to implement something in Kaffeeklatsch recently, I took a step back and looked at the class structure. What a mess. Over the next few days I drafted a new class structure that would better reflect the goals of the project and make implementation of new features simpler. The…
Kaffeeklatsch teaser #3
Over two nights of hacking I implemented a movement filter that’s compatible with the AVS Dynamic Movement effect.
Kaffeeklatsch teaser #2
Google Video was giving me grief, so I posted it on YouTube this time:
Affe update
Lately I’ve taken to hacking Affe quite a bit. Just a quick list of a few changes: Value types can now be the target of invocations. A value type will be automatically boxed when being cast to an interface that it implements. Any object type can now be unboxed. This fixes the case where a…
Late-bound invocation in Affe
I have finished removing Lua from Kaffeeklatsch and have enhanced Affe with the ability to bind field, property, and method calls at runtime. I noticed this gap when rewriting some of the key binding scripts; where I could just set a field before, my compiler threw an exception since it could not find the field…
Kaffeeklatsch teaser
I got Kaffeeklatsch back out of the toy box the other day and started integrating the Affe compiler into it. The goal is to remove Lua entirely, as it’s an unmanaged dependency and has been giving some odd errors as of late, crashing mono after a few seconds. The SuperScope effect has been completely converted…
Kaffeeklatsch in Subversion
I’ve finally put Kaffeeklatsch in a Subversion repository, and a public one at that! Simply check out from https://layla.chrishowie.com/svn/kaffeeklatsch and build… well the build process isn’t that simple, but oh well. You will need Tao, the Lua 5.0 library and development headers (check your distro’s packages), and Mono. Having MonoDevelop around will make the build…
Developer wanted
I’ve been making some small progress on Kaffeeklatsch, though most of it is behind the scenes stuff. For example, IEffect now extends IDisposable, and the frontend will dispose effects when removing them. This could be used, for example, in plugins that create OpenGL display lists and want to properly clean up after themselves when destroyed….